![]() Too often, the game devolves into generic first-person shooter material that we've seen retreaded time and time again, and XIII won't be winning any awards for its combat anytime soon. The problem with XIII is that there's just not enough of this good stuff. There's a mission early on where you take a woman hostage in order to escape from a bank, and you're forced to walk backwards most of the way to keep from getting shot. Stealth is a frequent part of XIII, and you can track enemies through walls because they produce a small "TAP TAP TAP" as they make their rounds. To its credit, the developers of XIII do their part to take the game's unique presentation and extend it to the gameplay. Some of the cutscenes are a little on the low-res side, but that's about the worst complaint I had with the graphics. The graphics have a clean, distinctive look with solid colors and heavy black lines outlining each character, and there are other comic-book flourishes - you'll see a large "BAM" or something similar onscreen when shooting enemies, and headshots while sniping are punctuated with a series of close-up panels showing the enemy taking a fall. I've heard numerous opinions on the graphics around, but I thought the PC version of the game looked great. ![]() ![]() It's impossible to talk abut XIII without mentioning its cell-shaded graphics (powered by Unreal engine tech) and unique visual style. For a videogame, XIII's introductory scenes are presented in a fairly original style, and there are several cutscenes that help push things along both between and during missions. Although the gameplay drags at times, the story is pretty good and most likely, the main reason you'll want to see the game through to completion. From there, it's a long and winding road as you try to figure out who you are and what exactly you've been a part of. Why the confusion? You see, the problem is that "Steve" has lost his memory, and isn't quite sure who he is or what he's done.Īfter regaining consciousness on a beach, our hero quickly finds himself hunted by agents desperate to shut him up. You play a man who may or may not be named Steve Rowland, codenamed "XIII," who may or may not have killed the President of the United States. What do you get when you take a first-person shooter, add a French comic, mix in some cell-shaded graphics and a comic book-style presentation? That game, XIII ("thirteen"), is the latest first-person shooter from Ubisoft, and while it's not as interesting as you might expect and doesn't offer much beyond generic FPS fare, it's still a decent enough shooter in the end.īased on a French comic of the same name, XIII has a storyline similar to that of The Bourne Identity and other conspiracy-themed thrillers. Both the Xbox and PC versions include online multiplayer options. The game follows a similar format to the graphic novel from which it is based, as much of the story is told through a series of flashbacks. ![]() Playing the role of an ex-secret agent who has lost his memory, players must piece together the clues to his dark past before it's too late. Belgian author Jeanne Van Hamme's graphic novel XIII comes to life on next-generation platforms as a first-person shooter featuring cel-shaded graphics and an engine based on Epic Games' award-winning Unreal technology. ![]()
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